Excellence in Math

2021‐1‐ES01‐KA220‐SCH‐000024455

Project links

Project description

The E= MD ^2 project aims to improve the mathematical skills of young students while creating an inclusive classroom. Through different ways of teaching mathematics, the aim is to increase the motivation of students who often find this subject difficult and isolated from everyday life.

One activity that is encouraged is e-debate, where students have a say in what they should learn. Inclusion is taken into account in this project, and in particular mental disabilities such as dyscalculia (a disability that directly affects the field of mathematics) are kept in mind when creating the materials to be used.

In order to improve technological skills, some activities are carried out online in STEAM to encourage students to develop their digital skills. TARGET GROUPS Secondary school students and teachers STEAM VET professionals and teachers. Municipalities, media, policy makers

Project objectives

  • Seeking excellence in mathematics and motivation for inclusion.
  • Improving the performance of students with disabilities.
  • Raising the profile of mathematics teachers by sharing knowledge about mathematics and inclusive classrooms

Project Results

  • Analysis of Math Teaching Methodology and selection of good practices
  • Developing new E=MD2 teaching method and interactive e- MATH DEBATE platform
  • Development of training courses for teachers for using the E=MD^2 method, as a new method for increasing the motivation for learning Mathematics and e- MATHDEBATE platform

Project description

The E= MD ^2 project aims to improve the mathematical skills of young students while creating an inclusive classroom. Through different ways of teaching mathematics, the aim is to increase the motivation of students who often find this subject difficult and isolated from everyday life.

One activity that is encouraged is e-debate, where students have a say in what they should learn. Inclusion is taken into account in this project, and in particular mental disabilities such as dyscalculia (a disability that directly affects the field of mathematics) are kept in mind when creating the materials to be used.

In order to improve technological skills, some activities are carried out online in STEAM to encourage students to develop their digital skills. TARGET GROUPS Secondary school students and teachers STEAM VET professionals and teachers. Municipalities, media, policy makers

Project Objectives

  • Seeking excellence in mathematics and motivation for inclusion.
  • Improving the performance of students with disabilities.
  • Raising the profile of mathematics teachers by sharing knowledge about mathematics and inclusive classrooms

Project Results

  • Analysis of Math Teaching Methodology and selection of good practices
  • Developing new E=MD2 teaching method and interactive e- MATH DEBATE platform
  • Development of training courses for teachers for using the E=MD^2 method, as a new method for increasing the motivation for learning Mathematics and e- MATHDEBATE platform