Ready, Teddy, Go!

2021-1-PL01-KA220-SCH-000027809

Project links

Project description

The project Ready Teddy Go! focuses on students with special education needs who are often excluded from traditional school classes and sent to special classes within the same school or to a specific school.

When they are older, they are discriminated against in most aspects of life. In society, they do not have as many friends or as many opportunities to make some, and in their professional lives they do not get as many opportunities as they do in education.

To counter the risks that this discrimination can bring, the project aims to develop these key skills and increase knowledge through an innovative approach. To do this, it will develop a TEDDY avatar equipped with a multi-module system that responds to the diagnosed learning and teaching needs of young SEN students. It will help to develop their skills and strengthen their qualities. TARGET GROUPS SEN schools/centres, parents, and educators. Municipalities, NGOs, and media. European networks for professionals/digital learning.

Project objectives

  • Promote inclusion and diversity in all areas of education.
  • Address digital transformation by developing digital readiness, greater adaptability and capacity, and SEN students as teachers/educators.
  • Develop social/civic and digital literacy skills of SEN students.

Project Results

  • E-Compendium: a list of existing solutions and practices used in partner countries that aim to promote key competencies of SEN students.
  • Online training course for SEN teachers/educators that summarizes the conclusions drawn from the practices in the (e-)compendium and includes guidelines/tips for parents.
  • TEDDY Avatar: an app aimed at fostering the growth of social, civic, and digital skills in SEN students ages 9-14. Specific features of the tool related to diagnosed support needs can be coded by a teacher. The focus is on social development and communication.
  • E-platform: providing learning and teaching materials, tools, methods, methodologies, and collection of all project results and other resources, with an interactive space for users to share comments, experiences and best practices.

Project description

The project Ready Teddy Go! focuses on students with special education needs who are often excluded from traditional school classes and sent to special classes within the same school or to a specific school.

When they are older, they are discriminated against in most aspects of life. In society, they do not have as many friends or as many opportunities to make some, and in their professional lives they do not get as many opportunities as they do in education.

To counter the risks that this discrimination can bring, the project aims to develop these key skills and increase knowledge through an innovative approach. To do this, it will develop a TEDDY avatar equipped with a multi-module system that responds to the diagnosed learning and teaching needs of young SEN students. It will help to develop their skills and strengthen their qualities. TARGET GROUPS SEN schools/centres, parents, and educators. Municipalities, NGOs, and media. European networks for professionals/digital learning.

Project Objectives

  • Promote inclusion and diversity in all areas of education.
  • Address digital transformation by developing digital readiness, greater adaptability and capacity, and SEN students as teachers/educators.
  • Develop social/civic and digital literacy skills of SEN students.

Project Results

  • E-Compendium: a list of existing solutions and practices used in partner countries that aim to promote key competencies of SEN students.
  • Online training course for SEN teachers/educators that summarizes the conclusions drawn from the practices in the (e-)compendium and includes guidelines/tips for parents.
  • TEDDY Avatar: an app aimed at fostering the growth of social, civic, and digital skills in SEN students ages 9-14. Specific features of the tool related to diagnosed support needs can be coded by a teacher. The focus is on social development and communication.
  • E-platform: providing learning and teaching materials, tools, methods, methodologies, and collection of all project results and other resources, with an interactive space for users to share comments, experiences and best practices.