Project description
digital Art for learning, inclusion, the creation of equity and the acceptance of diversity.
The outbreak of the pandemic of the COVID 19 made more evident that never that the youth not only depends on the techs at the perspective of "free time" but on many others. A lot of educators have signaled that art is an important way for people to express themselves and connect with the rest. The art goes further of his capacity to entertain and magnify the ability of the persons to communicate, to express and externalize his thoughts and to create bows with his community.
QUERY LENGTH LIMIT EXCEEDED. MAX ALLOWED QUERY : 500 CHARS
Project objective
- Sensitize the youngsters on the importance of the resilience by means of his active turnout at cultural and artistic activities formal and informal.
- Improve the quality of the work of the youngsters using new and innovative tools that support the creative potential of the youth.
- Reinforce the tools and competencies of the young workers to increase the social inclusion of the youth improving the fit of the same at the labor market and improve his tools and artistic and creative competencies by means of new tools and technologies.
Project results
- A map of tools and competencies of the industrious youngsters in the country of each of the fellows and at European level.
- Methodology and framework of training of the KIT of online readiness at Digital Art.
- A KIT of Online readiness for young workers.
- A pool of Open Insignia (Open Badges) for the validation of competencies of the industrious youngsters at an informal and formal context.