Project description
digital Art for the learning, the inclusion, the creation of equity and the acceptance of the diversity.
The outbreak of the pandemia of the COVID 19 made more evident that never that the youth no only depends of the techs at the perspective of "free time" but at many others. At batch of educators have signalled that the art is an important mode for the persons key express for if same and connect with the rest. The art goes further of his capacity key entertain and magnify the ability of the persons key communicate , key express and exterioritzar his thoughts and key create bows with his community.
The project has as a objective further the ken and the competences of the industrious youngsters, which at this new area of digital art will aid the ones at simpatitzar with the youth and like this reinforce his motivation, self-esteem and at thinking at them same, which thing will take the ones at having more made possible the Labour Market and/or at having an active paper at the society. It Will contribute at creating VARIED and INCLUSIVE communities improving the quality of the work of the youngsters, so much equipping at the industrious youngsters with the competences and necessary abilities like empoderant at the youth. The project will pose special attention at the sentiments of integration of the youth at the society, prioritising the DEVELOPMENT Of DIGITAL ABILITIES At TRAV?or/ooS OF THE CREATIVITY And The ART, and augmenting the conscience on the importance of the INCLUSI?" SOCIAL among young MESHES. The project has as a objective improve the abilities, competences and kens of the young workers of tools ICT, to create INCLUSIVE surroundings at his daily practices.
Project objective
- Sensitise at the youngsters where the importance of the resilience by means of his actuate turnout at cultural and artistic activities formal and informal.
- Improve the quality of the work of the youngsters using new and innovative tools that back the creative potential of the youth.
- Reinforce the tools and competences of the young workers key increase the social inclusion of the youth improving the fit of the same at the labour market and improve his tools and artistic and creative competences by means of new tools and techs.
Project results
- At map of tools and competences of the industrious youngsters at the country of cadascun of the fellows and at European level.
- Methodology and frame of training of the KIT of online readiness at Digital Art.
- At KIT of Online readiness for young workers.
- At pool of Open Insignia (Open Badges) for the validation of competences of the industrious youngsters at an informal and formal context.