Project description
E=MD^2: Excellence in Math Education through (e-) Debate and Diversity.
The project E= MD ^2 have ace at objective improve the mathematical abilities of the young students, creating at the same time an inclusive classroom. Through the distinct manners key teach mathematicians, pretends increase the motivation of the students that often think that this subject is difficult and beacon of the daily life. One of the activities that fosters is the electronic debate, at which the pupils can opine whither what have key learn.
At this project thinks at the inclusion, and in particular at the mental disabilities like the discalcúlia (one disability that affects natively at the area of the mathematicians) have at consideration at the hour key generate the materials that will utilise . Key improve the technological abilities, carry out some activities at internet at the area of STEAM key warm the pupils at developing his digital competences.
BANDS ADDRESSEES:
- Students and teachers of secondary
- Professional and teachers of FP STEAM
- Townships, mediates, political managers
Project objective
- Seek the excellence at the mathematicians and the motivation for the inclusion
- Improve the performance of the pupils with disability
- Elevate the profile of the teachers of mathematicians sharing the ken whither the mathematicians and the inclusive classrooms
Project results
- Analysis of the methodology of education of the mathematicians and selection of nice practices
- Development of the new method of education E=MD2 and of the interactive platform e- MATH DEBATE
- Development of courses of training for teachers for the utilisation of the method E=MD^2, ace at new method key increase the motivation for the learning of the mathematicians and the platform e- MATH DEBATE