Ready Teddy, Go!

Project description

The project Ready Teddy Go!, it centers at the pupils with special educational needs that get used to being excluded from the classes of the traditional school and sends them to special classes in the same school or at a specific school. When they are big, they are discriminated against in most aspects of life. At society, do not have so many friends or so many opportunities to make, and at his professional life do not have so many opportunities as a nurture.

To counter the risks that this discrimination can entail, the project aims to develop these key abilities and increase the kens by means of an innovative approach. Therefore, it will create an avatar TEDDY equipped with a multimodal system that responds to the needs of learning and education diagnosed of the young students with special educational needs. It will help deploy his abilities and improve his qualities.

Project objective

  • Promote the inclusion and the diversity in all the fields of the nurture
  • Treat the digital transformation developing the digital readiness, a main adaptability and capacity, and at the students with NEE as an educating/teachers
  • Improve the civic social/abilities and of digital literacy of the students with NEE.

Project results

  • E-Compendium: a list of solutions and existing practices utilized with the countries fellows that have as an objective promote the key competencies of the pupils with NEE.
  • Course of online training for educating/teachers with NEE that abridges the conclusions extracted from the practices of the (e-)compendium and includes guidelines/councils for the parents.
  • TEDDY Avatar: a destined app at fostering the growth of the social competences, civic and digital of the pupils with SEN of 9 to 14 years. The specific characteristics of the tool related to the needs of support diagnosed can be codified by a teacher. It centers on social development and communication.
  • Electronic platform: it provides materials of learning and education, tools, methods, methodologies and compilation of all the results of the project and other resources, like an interactive room so that the users share comments, experiences and nice practices.