Dali 4 Youth

2020-1-ES01-KA204-081780

Project links

Project description

Digital Art for Learning, Inclusion, Creating equity & embracing diversity COVID19 pandemic breakout made more evident than ever that the youth do not depend on technologies only in a “leisure-time” perspective, but in many others. Many educators have pointed out that art is a great means for people to express themselves and to connect to others. Art goes beyond its entertaining capacity and widens people’s ability to communicate, to express and exteriorize their thoughts and to create bonds with their community.

The project aims at boosting youth workers’ knowledge and competences, which in this new digitalart field will help them sympathize with the youth and, thus reinforce their motivation, self-esteem, and belief in themselves, becoming more capable of entering the labour market and/or taking an active role in the society.

It will contribute to create DIVERSE and INCLUSIVE communities by improving the quality of youth work, both equipping youth workers with the competences and skills needed and empowering the youth. The project will pay special attention to the youth feeling of integration into society, prioritizing the DEVELOPMENT OF DIGITAL SKILLS THROUGH CREATIVITY AND ART, and raising awareness about the importance of SOCIAL INCLUSION among young NEETS.

The project aims at boosting skills, competences and knowledge of youth workers of ICT tools, to create INCLUSIVE environments in their daily practice. DIRECT TARGET GROUPS Youth workers (educators, trainers, social workers, mentors, tutors, etc.) Young people, especially NEETs Partner organisations and their staff and/members I

Project objectives

  • Raise awareness about the importance of resilience among the youth through their active participation in non-formal and informal cultural and artistic activities
  • Improve the quality of youth work by using new and innovative tools that support the creative potential of youth.
  • Reinforce youth workers’ skills and competences to boost social inclusion of the youth by improving youth access to the labour market and enhancing their artistic and creative skills and competences via new tools and technologies.

Project Results

  • A mapping of youth workers’ skills and competences in each partner country and at European level.
  • A methodology and the training framework of the online training KIT on Digital.
  • Art An online training KIT for youth workers.
  • A set of Open Badges for the competencies’ validation of youth workers in a non-formal and informal context.

Project description

Digital Art for Learning, Inclusion, Creating equity & embracing diversity COVID19 pandemic breakout made more evident than ever that the youth do not depend on technologies only in a “leisure-time” perspective, but in many others. Many educators have pointed out that art is a great means for people to express themselves and to connect to others. Art goes beyond its entertaining capacity and widens people’s ability to communicate, to express and exteriorize their thoughts and to create bonds with their community.

The project aims at boosting youth workers’ knowledge and competences, which in this new digitalart field will help them sympathize with the youth and, thus reinforce their motivation, self-esteem, and belief in themselves, becoming more capable of entering the labour market and/or taking an active role in the society.

It will contribute to create DIVERSE and INCLUSIVE communities by improving the quality of youth work, both equipping youth workers with the competences and skills needed and empowering the youth. The project will pay special attention to the youth feeling of integration into society, prioritizing the DEVELOPMENT OF DIGITAL SKILLS THROUGH CREATIVITY AND ART, and raising awareness about the importance of SOCIAL INCLUSION among young NEETS.

The project aims at boosting skills, competences and knowledge of youth workers of ICT tools, to create INCLUSIVE environments in their daily practice. DIRECT TARGET GROUPS Youth workers (educators, trainers, social workers, mentors, tutors, etc.) Young people, especially NEETs Partner organisations and their staff and/members I

Project Objectives

  • Raise awareness about the importance of resilience among the youth through their active participation in non-formal and informal cultural and artistic activities
  • Improve the quality of youth work by using new and innovative tools that support the creative potential of youth.
  • Reinforce youth workers’ skills and competences to boost social inclusion of the youth by improving youth access to the labour market and enhancing their artistic and creative skills and competences via new tools and technologies.

Project Results

  • A mapping of youth workers’ skills and competences in each partner country and at European level.
  • A methodology and the training framework of the online training KIT on Digital.
  • Art An online training KIT for youth workers.
  • A set of Open Badges for the competencies’ validation of youth workers in a non-formal and informal context.