Digital Art for Learning, Inclusion, Creating equity & embracing diversity COVID19 pandemic breakout made more evident than ever that the youth do not depend on technologies only in a “leisure-time” perspective, but in many others. Many educators have pointed out that art is a great means for people to express themselves and to connect to others. Art goes beyond its entertaining capacity and widens people’s ability to communicate, to express and exteriorize their thoughts and to create bonds with their community.
The project aims at boosting youth workers’ knowledge and competences, which in this new digitalart field will help them sympathize with the youth and, thus reinforce their motivation, self-esteem, and belief in themselves, becoming more capable of entering the labour market and/or taking an active role in the society.
It will contribute to create DIVERSE and INCLUSIVE communities by improving the quality of youth work, both equipping youth workers with the competences and skills needed and empowering the youth. The project will pay special attention to the youth feeling of integration into society, prioritizing the DEVELOPMENT OF DIGITAL SKILLS THROUGH CREATIVITY AND ART, and raising awareness about the importance of SOCIAL INCLUSION among young NEETS.
The project aims at boosting skills, competences and knowledge of youth workers of ICT tools, to create INCLUSIVE environments in their daily practice. DIRECT TARGET GROUPS Youth workers (educators, trainers, social workers, mentors, tutors, etc.) Young people, especially NEETs Partner organisations and their staff and/members I
Digital Art for Learning, Inclusion, Creating equity & embracing diversity COVID19 pandemic breakout made more evident than ever that the youth do not depend on technologies only in a “leisure-time” perspective, but in many others. Many educators have pointed out that art is a great means for people to express themselves and to connect to others. Art goes beyond its entertaining capacity and widens people’s ability to communicate, to express and exteriorize their thoughts and to create bonds with their community.
The project aims at boosting youth workers’ knowledge and competences, which in this new digitalart field will help them sympathize with the youth and, thus reinforce their motivation, self-esteem, and belief in themselves, becoming more capable of entering the labour market and/or taking an active role in the society.
It will contribute to create DIVERSE and INCLUSIVE communities by improving the quality of youth work, both equipping youth workers with the competences and skills needed and empowering the youth. The project will pay special attention to the youth feeling of integration into society, prioritizing the DEVELOPMENT OF DIGITAL SKILLS THROUGH CREATIVITY AND ART, and raising awareness about the importance of SOCIAL INCLUSION among young NEETS.
The project aims at boosting skills, competences and knowledge of youth workers of ICT tools, to create INCLUSIVE environments in their daily practice. DIRECT TARGET GROUPS Youth workers (educators, trainers, social workers, mentors, tutors, etc.) Young people, especially NEETs Partner organisations and their staff and/members I